Quietly removed from site, it would be two years before Night of 100 Frights would resurface in the news cycle as a then next-generation software. With a single mention of the game’s subtitle Night of 100 Frights on THQ’s web-site, the link led to a public facing empty page with a promise of something coming soon. With the PlayStation however, Scooby was nowhere to be found. Two of those three platforms were met – with Nintendo’s consoles getting Scooby Doo: Classic Creep Capers just in time for Christmas. ![]() The initial offering was supposed to be released later that year in the fall of 2000, on the PlayStation, Nintendo 64, and Game Boy Color. The then 3-year deal would provide games published to and I quote “leading console platforms including those manufactured by Sony, Sega and Nintendo.” If we go back to Janu– THQ was extremely pleased with their licensing deal from Warner Bros. However, none of that was even in the plans for the game at its initial reveal. Scooby Doo: Night of 100 Frights is commonly known as a PlayStation 2, Xbox, and GameCube release. is proud to bring you a look into a game that quite literally only existed in a press release, until now. Today in the unreleased archives comes an incredibly wonderful treat – and yes, that treat is a Scooby Snack.
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